Wednesday, February 23, 2011
Tuesday, February 22, 2011
Journal 3
Journal 1
Sunday, February 13, 2011
Audience Personas
Maddie lives in a small town in Ohio. She wakes up at 6:30 am to go to her small high school. Her class is only 50 people. Everyone in her town knows everyone’s names. After school, she goes to the local mall/ three stores, and hangs out with some friends. She must be home by 6:00 pm every night because that is when her mother has dinner ready for her two brothers and her. After dinner she promptly goes upstairs and does her homework, hoping to finish early so she can possibly watch the new Extreme Makeover: Home Edition on TV tonight.
Cady is from Houston, Texas and is a very social person. Everyone remembers her name and loves her. She is the class president, head of several clubs and even plays on the soccer team. She is an extremely busy person but always finds time to hang out with her younger siblings. She gets good grades, has tons of friends, is loved by her whole community, and already has four college scholarship offers as a sophomore.
Whitney is a very shy person. She is from a Copper, Colorado. Her parents are both very successful people and are well-liked by their community. Its not that she doesn’t get along well with the other kids, its just that she chooses to keep to herself. After school, she comes home, grabs a cookie from the cookie jar, and sits down to watch Without a Trace. She is always fascinated by others lives.
Thursday, February 10, 2011
Journal 2
The ten most important principles for design (according to Dieter Rams):
Good Design is Innovative- new age technology offers help in innovative design and offers never ending possibilities.
Good design makes a product useful- it will emphasize the usefulness of the product making it easier for the user to understand why they would need the product.
Good design is aesthetic- Things we use everyday might be ugly but can be designed to draw the viewer/ consumer in.
Good design makes a product understandable- Hopefully the product design is self-explanatory, drawing the viewer in.
Good design is unobtrusive- It should leave room for the viewer/ user’s self-expression.
Good design is honest- It does not make promises it cannot keep.
Good design is long-lasting- It should be able to last many years.
Good design is thorough, down to the last detail- Care and accuracy in the design process show respect towards the consumer.
Good design is environmentally-friendly- it conserves resources and minimizes physical and visual pollution throughout the lifecycle of the product,