Sunday, May 1, 2011

Graphic Design: The New Basics


Rythmn and Balance: Balance is a fundamental human condition: we require physical balance to stand upright and walk; we seek balance among the many facets of our personal and professional lives; the world struggles for balance of power. In design, balance anchors and activates elements in space. Relationships among elements on the page or screen remind us of physical relationships. Visual balance occurs when the weight of one or more things is distributed evenly or proportionately in space. Like arranging furniture in a room, we move components around until the balance of form and space feels right. Large objects are a counterpoint to smaller ones; dark objects to lighter ones. A symmetrical design is inherently stable. Yet balance need not be static. A tightrope walker achieves balance while traversing a precarious line in space, continually shifting her weight while staying in motion.

Designers employ contrasting size, texture, value, color, and shape to offset or emphasize the weight of an object and achieve the acrobat's dynamic sense of balance. Rhythm is a strong, regular, repeated pattern: the beating of drums, the patter of rain, the falling of footsteps. Speech, music, and dance all employ rhythm to express form over time. Designers use rhythm to construct single images as well as to create books, magazines, and motion graphics that have duration and sequence. Designers seek rhythms that are punctuated with change and variation.

Type in motion: Time and motion are closely related principles. Any word or image that moves functions both spatially and temporally. Motion is a kind of change, and change takes place in time. Time and motion are considerations for all design work, from a multipage printed book, whose pages follow each other in time, to animations for film and television, which have literal duration. Motion can be implied as well as literal, however. Diagonal composition suggest movement, while rectilinear arrangements appear static. Cropping a shape can suggest motion, as does a sinuous line or a pointed, triangular shape. Designers today routinely work in time-based media as ell as print, and a design campaign often must function acoss multiple media simultaneously.

Animation encompasses diverse modes of visible change, including the literal movement of elements that fly on or off the screen as well as changes in scale, transparency, color,layer, and more. These alternative modes of change are especially useful for designing animated text on the web, where gratuitous movement can be more distracting than pleasing or informative. Film is a visual art. Designers of motion graphics must think both like animators and filmmakers. A motion sequence is developed through a series of storyboards, which convey the main phases and movementsv of an animation. A style frame serves to establish the visual elements of a project, such as its colors, typefaces, illustrative components, and more. Such frames must be designed with the same attentiveness to composition, scale, color, and other principles as any work of design. In addition, the motion designer thinks about how all these components will change and interact with each other over time.

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